Usage: TERM terminal-type [guidance-type]

Set the language that your terminal is able to display. This setting will@decide the language you use for communication. If you only have an English terminal, you have no choice but to leave it as TERMINAL E.
If you have a Japanese terminal, which can display Japanese codes (either SJIS,JIS or EUC), you can set it to J. If you have a BIG5 or GB terminal, set it to B or GB. Choice for Korean terminal is also available, but Korean scripts are not available for the moment. However, You can use 'tell' or other commands to talk to other players using Korean codes.

Currently, there are 4 languages in 7 code systems available.

  TERM E  ... Default. Set your terminal to English.
  TERM S  ... Set your terminal to Spanish
  TERM P  ... Set your terminal to Polish
  TERM J  ... Set your terminal to Japanese (SJIS code,  Windows/Mac)
  TERM JJ ... Set your terminal to Japanese (JIS code,  UNIX)
  TERM JE ... Set your terminal to Japanese (EUC code,  SUN OS)
  TERM GB ... Set your terminal to Chinese GB
  TERM CG ... Set your terminal to Chinese GB
  TERM B  ... Set your terminal to Chinese big5
  TERM CB ... Set your terminal to Chinese big5
  TERM K  ... Set your terminal to Korean
This setting tells the server and other players your terminal. So, if your terminal is English, the server will suppress all the Non-English messages from other players.

The guidance-type is the language that you would like to use for help messages and other system guidances. Usually you should set it to be the same as your terminal, and it is the defaults when you omit it.
If you only have an English terminal, you cannot set your guidance type to other languauges. If you have a non-English terminal, you can set your guidance type to English if you wish to receive system messages and help messages in English. (This might be necessary if your client program has problem dealing with some non-English messages issued by WING)

WING is also capable of supportting languages other than the above ones. However, there are many documents to translate and we do not have staffs to do it. If you are willing to volunteer to help us, please mail us at the following address: wing@wing.brlnet.net ....Thanks!


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Usage: COMM [+|-] Language-Codes

Set the language that you use to communicate. The default is English. Each language is represented by an alphabet list below. Please take note that all these alphabets are case-sensitive.
You can set up to maximum of 5 languages which you would like to use for communication. You can sort them by adding each in order, showing the priority you prefer. This communication setup will be displayed in the 'stats' command and 'user' command. In the 'user' command, they are shown behind the 'terminal' language in their abbreviations.

By setting your language correctly, other players will take it as reference when they try to communicate with you. It will also help you to make friends with someone sharing the same language.

To add a language, use a preceding '+'.
To remove a language, use a preceding '-'.

Without preceding '+' or '-', you communication language setting will be replaced by the input string. Here are some examples:
  comm FE  ... Set your communication language to French, then English
  comm +JC ... Add Japanese & Chiniese to your communication language
  comm -E  ... Remove English from your communication language
West Europe       North/East Europe  East/South Asia   West/Central Asia
E = English       W = Swedish        J = Japanese      H = Hebrew
F = French        N = Norwegian      C = Chinese       A = Arabic
G = German        d = Danish         K = Korean        i = Hindi
D = Dutch         f = Finnish        M = Malay         L = Tamil
S = Spanish       Z = Czech          t = Thai          U = Turkish
P = Portugeuse    r = Romanian       c = Cambodian     Y = Egyptian
I = Italian       h = Hungarian      b = Burmese
g = Greek         p = Polish         V = VietNamese
R = Russian       B = Bulgarian
                           (Communication Language Abbreviation by Zone)
To refer to the commnunication language abbr. by alphabetical order, type 'help commindex'. 'LANGUAGE' command is an alias of 'COMM' and therefore they are exactly the same.


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Variable: CJK

This variable is only applicable to terminals capable of displaying DBCS (Double-Byte Character System) characters. If you set CJK on, you receive all messages which contain CJK Kanjis, even if it does not match your terminal language. For instance, if your terminal is Chinese (GB), usually you receive only GB and BIG5 shouts/yells/kibitzes when your CJK switch is off. If your CJK is on, you will also receive Japanese/Korean, shouts/yells/kitizes if these messages contain Chinese characters (Kanji/Hanji) which are displayable on your terminal.

CJK stands for Chinese, Japanese and Korean. The Chinese characters used in these language systems are more or less compatible and can be converted between each others although the code system and sequence is completely different. Besides, there are two Chinese code systems (GB in China and BIG5 in Taiwan, Hong Kong), and three Japanese code systems (SJIS,JIS,EUC).

The Server of WING will convert all these code systems between each other. However, there are some codes which are incompatible and in that case, these inconvertible codes would be replaced by a SQUARE.

You can use this conversion feature to communicate or exchange information. This should be helpful when you find it difficult to describe some terms or names using English, or when you can't speak English at all.

There is an exception with this CJK switch. If you have a CJK terminal, and someoen use 'tell' or 'say' to send you a message which contains any CJK characters, it will be automatically converted to your terminal in spite of the setting of your CJK switch.

Below are some notes that you might want to know about the code conversion.
(1) Japanese Kana cannot be converted to BIG5.
(2) Korean Hangles cannot be converted to other languages.
(3) GB system contains the most Chinese characters. Therefore, some GB codes cannot be converted to other code systems.
(4) Some Chinese characters have different Unicode assigned in each code system and are treated differently. Therefore, you might have the same Chinese characters exist in two system but you can get them converted between the two systems or the conversion are irreversible.
(5) SSHOUTs and CHATTERs do not depend on CJK switch. They are always sent to players who have the terminal language only.


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Last updated: Nov.26/1997