초보자용 설명서

순서는 다음과 같습니다

. 초보자용 설명서 (한국어)

.대국중 명령어들(영어)

.WING의 기본 명령어들(영어)

 

원래 있는 영어 설명서 앞에 한국어 설명서를 추가하여서 다소 혼란스럽습니다. 각 명령어에 대하여 자세히 알고 싶으시면 로그인 하신 다음에  "help 명령어" 하십시오. 예, "help register", "help ematch".

(참고) terminal K  : 한국어 메시지를 가능 하게 합니다

         set CJK on : 중/일/한 3국의 한자코드의 자동변환을 가능하게 합니다.

 

1. 등록 관련 명령어들

register(등록) : guest로 로그인 하신 다음에

                      "register 아이디 이메일주소 이름" 예를 들면

                     "register gildong gil@mail.co.kr Gildong Hong;  다음에

                     confirm (확인) 하라는 메시지가 나오면

                    "confirm gildong gil@mail.co.kr; 하십시오.

                    (참고) kr로  끝나는 이메일 주소를 등록 하셔야 국적이 Korea로 표시됩니다

                   register후에 자신이 정한 아이디와 시스템이 보낸 이메일의 앞부분에 있는 비밀
                   번호를가지고 로그인 하십시오.

 

password (비밀번호) :   "password 새비밀번호"

                           예, "password  npwd"  하시면 비밀번호가 npwd로 변경됩니다.

 

rank (급수) : "rank 급수" 하시면  급수를 설정 하실 수 있습니다. 급수제도는 조금씩 조정되고 있습니다

                   WING의 급수는 한국보다는 약하고 다른 곳보다는 강합니다. 한국 5급이시면 "rank 4k"하시고

                  한국 1단이시면 "rank 2d"하십시오.  급수는 다시 설정하실 수 있습니다. 이때는 종전 전적이 무효가 됩니다.    약 20판의 공식대국         (rated game)후에 공인급수(confirmed rank, certified rank)를 부여  받습니다.    공인 급수는 *로 표시 합니다 (예, 4k*, 2d*)

 

2. 대화 관련 명령어들

shout : "shout 메시지".

            공개대화방으로 메시지를 출력합니다. 예를 들어   gildong 이 "shout a game?" 하면

           공개대화방에 !gildong! a game? 라고 출력됩니다

 

tell : "tell 상대아이디  메시지".

       특정 상대방에게 메시지를 보냅니다. 예, gildong이 "tell  Tom  a game?" 하면

       Tom의 대화창에  *gildong* a game? 라고 출력 됩니다

     다음부터는 tell Tom 대신에 . 만 쓰셔도 됩니다. 예, ". fast game, OK?"

     (비교) 대국 중에  "say 메시지"하시면 상대방에게 메시지가 전달되는 데 그 메시지가

              기보에도 저장됩니다.

users : 로그인 한 사람들 목록을 출력 합니다.

 

who : 예, "who 5k-3k" 하시면 5급부터 3급까지,

             "who 2k-3d" 하시면 2급부터 3단까지 몰록을 출력합니다

stats : status (상태)의 약자입니다.  "stats 아이디"

        예, "stats gildong" 은 gildong의 급수, 전적, 국적 등을 출력 합니다.

        아이디 없이 그냥 "stats" 하시면 자신의 급수, 전적, 국적 등을 출력합니다.

 

3. 대국 관련 명령어

ematch : even match의 약자.

              "ematch 아이디 기본시간(time)  초읽기(byo-yomi)"

            예, "ematch gildong 1 10" 하시면  gildong에게 대국신청합니다. 대국조건은

            각자 기본시간 1분 소비 후에는 10분안에 25수씩 두어야 합니다.

            치수와 공제(komi)는 시스템이 자동으로 정해 줍니다.

            (참고) byo-yomi는 초읽기의 일본식 발음입니다.

           (비교) "match gildong b 19 1 10" 하시면

                   gildong에게 대국신청 하는 데 대국신청자가 black (흑)이고 19*19  바둑판에서두는 데

                   각자 기본시간 1분소비후 , 초읽기는 10분에 25수씩 두어야 합니다.

          (비교) fmatch는 ematch와 같지만 unrated game (비공식 대국)을 신청 합니다

accept  : 상대방의 대국신청을 수락합니다

decline : 상대방의 대국신청을 거절합니다

pass :  pass가 3번 연속한후 계가를 합니다

          예,  gildong : pass

                Tom    : pass

               gildong : pass

         이제 계가 준비가 되었습니다. 사석위에 더블클릭 (왼쪽 마우스버튼 빠르게 두 번 누르기)하여

         사석을 제거 하십시오. 계가 결과가 출력 된후 이상이 없으면  done을 누르십시오.

done : 계가 결과를 확정합니다.

resign : 투료 (돌던지기)하기.

save : 대국을 저장합니다.

         (참고) 대국 전에 toggle automail on 하시면 기보를 자동으로 이메일로 보내 줍니다.

**** 주의 ****

register, ematch, pass, done, resign, save 등 대부분의 명령어들은 명령어 입력상자에서 입력 하셔야 합니다

명령어 입력상자와 대화입력상자는 client(접속프로그램)에 따라 다릅니다.

 

4. 대국관련 명령어들

games (대국들): 진행중인 대국목록을  출력합니다.

observe (관전) : "observe 대국번호" .  예,  "observe 4"  혹은 "ob 4".

unobserve (관전종료) : "unobserve". 또는 다시 "ob 4"해도 됩니다.

kibitz : 관전자들간의 대화. 예, "kibitz  interesting move!"

          kibitz는 훈수라는 영어단어입니다. 그러나 대국 당사자들은 kibitz내용을 볼 수 없습니다.

   

            




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Last updated: Mar.4/2000


 

Commands during a game

KOMI
Komi is the handicap of score in Go. Usually, it is set to 5.5 in a no-handicap-stone game, and 0.5 in a handicap-game. If Komi is positive, it will be deducted from Black's score at the end of the game. Otherwise, it will be deducted from White's score.

In a EMATCH, the server will set the suitable Komi automatically, in order to make it an Even Match. You only have to use it in a MATCH or FMATCH, if you want to change it.

Komi can only be set at the beginning of the game, before any move is made. Both players have to type the same number for agreement.

Ex. KOMI 3.5 will set the komi to 3.5
Ex. KOMI -5.5 will set the komi to -5.5


HANDICAP
This command is used to place handicap stone for Black.
In an EMATCH, handicap stone will be placed automatically when required. You need only to use it in a MATCH or FMATCH when necessary. The value is 2 to 9. The maximum handicap is 9.
If you need to use handicap above 9, set to 9 and let Black plays while White playing PASS until you reach the handicap number.

How to play a move
If you are using a client program, you need only to click on the board. If you do not have a client program, you must input the move by indicating the X coordinate by A-T and Y cooridate by 1-19.

Ex. K10 will play a stone in the center of the board.


Take note that there must NOT be any space between the X and Y coordinates.

Take back a move
Usually, you MUST NOT take back a move in a game of GO. However, in some special situation, you might want to, like a miss click (usually called 'clicko'). In that case, you may use 'say' to give a message 'clicko' to your opponent. If your opponent agrees to take back your move, he will issue a 'UNDO' command to take back your move. Similary, sometimes your opponent might give you a 'clicko' or 'typo'. In that case, it is up to your judgement that whether you want to UNDO his move. If that is apparently a 'clicko', it is a netiquette to UNDO, otherwise, you can reject. It is all up to you.

RESIGN
SImply type RESIGN if you wish to resign the game.

ADJOURN
If you need to adjourn a game due to some unexpected circumstances, issue an ADJOURN command. It will prompt your opponent and he will issue an ADJOURN command if he agrees to adjourn. Otherwise, you might have to RESIGN the game if you really have to leave. It is very impolite to disconnect inside a game. And if you do that, your opponent will gain a priviledge to win the game after waiting 5 minutes, unless you connect again within that 5 minites period.

Against escapers
ESCAPE from a losing game is USELESS in WING.
If you escape from a game, your opponent will be able to claim the victory (DECLARE command) of the game after waiting for 5 minutes. Similaryly, if your oppoent escapes, you need only to wait 5 minutes before you are able to use the DECLARE command.

Scoring a game
The scoring of e a game begins after 3 consecutive passes by both players. You need to play all moves before the scoring. After 3 passes, the server will issue a message to ask you to pick up the dead stones. Click on the dead stones to remove them. After removing all the dead stones, type DONE. The server will start counting the score after both players typed DONE. If you happen to pick up alive stones by mistake, type UNDO. That will bring you back to the initial state right after the 3 passes.
Below is a summary of the Scoring.

    PASS
    PASS
    PASS
    < Pick up dead stones > (Use UNDO if necessary)
    DONE
    DONE



End of a game
Don't forget to say 'thx'(for thanks) or 'thank you' after the game. Now, enjoy the game!

[Match related commands]
EMATCH       Request an Even Match
MATCH        Request a Regular Match
FMATCH       Request a Free Match (Game will not count toward ratings)
ACCEPT       Accept a match request
DECLINE      Decline a match request
KOMI         Set the Komi of a game
HANDICAP     Set the Handicap of a game
SAY          Talk to your opponent in a game
RESIGN       Resign a game
UNDO         Take back your opponent's last move
ADJOURN      Request of adjournment
PAUSE        Request for Pausing the game clock
PASS         Pass a move
REFRESH      Redraw the board
OUTCOME      Display the outcome(rating) of a game
TIME         Display the time info of a game
DECLARE      Declare winning a game if your opponent escapes
DISMISS      Dismiss a game if your opponent fail to re-connect
GAMES        Show a list of all the games in play
SET OPEN     Set you open or close for game request
SET LOOKING  If you are looking for a game, set it on
SET VERBOSE  If no game board appears, check this switch






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Basic Commands of WING

If you are a newbie, the following commands are the least you need to remember. There is only a simple descript here, you can type 'help command' to refer to further details of that command. You can use '?' instead of help.
Please take note that the names of all players are case-sensitive. On the contrary, the commands are not case-sensitive. If the parameters of the command are parenthesized by a [ ], these parameters can be omitted. Don't type in the brackets.

STATS [player]
Show the status and informations of that player. Without player name will give you the status of yourself.

USER [option]
Show all players logged-in now.

GAMES
Show a list of all games that are in play now.

OBSERVE GameNumber
Observe a game. Use UNOBSERVE to cancel the observation.

KIBITZ Message
Send comments to a game that you are observing. You can use this command to chat with other observers. The players of that game will not be able to see kibitzes.
You can use " as an abbreviation of KIBITZ.
Ex:

KIBITZ Interesting move!
" Interesting move!


TELL Player Message
Talk to a player. Please refer to the TERMINAL and COMMUNICATION fields of that player to decide the language you should use. Although normally English is all-mighty, some players may have a different choice.
To talk to the same person, you can use a dot . instead to typing 'tell name'. That will save you a lot of typing trouble. Ex:

tell Tom hello!
. play a fast game?

EMATCH Player [Time Byo-yomi]
Request an even match to a player. The handicap and komi will be set automatically to make it an even match. See also MATCH, FMATCH.

SET switch ON/OFF/1/0
Change your settings. See 'HELP VARIABLES' for more details.

EXIT
Leave WING. You can use also QUIT or BYE.

SAY message
Talk to your opponent.

RESIGN
Resign the game.

ADJOURN
Ask your opponent for an adjournment. You can only adjourn a game when your opponent accepts it.

UNDO
Undo a move of your opponent. You cannot undo your own move. Usually, Undo is forbidden as a manner of Go. Use it only when really necessary.

ADDTIME time
Add time to your opponent. You cannot add your own time.

PASS
Pass a move. Three consecutive passes by both players lead to an endgame.

DONE
Type this command when you finished picking up the dead stones, When both player typed DONE, the system will count the territory and set the results.






[for beginners] [New features] [Rating system] [Rating point]
[New Commands] [Basic Commands] [Rank] [Rank standard]
[Multilingual support] [English] [Japanese] [Chinese]


Last updated: Mar.4/2000